Large City: Ker-xräl Xluwuf

Ker-xräl Xluwuf

Ker-xräl Xluwuf
Example Gnoll architecture.
StateKonei
ProvenceWápkunju Principality
RegionQovuzeta Forest
Founded1209
Community LeaderLord Zhesh
Area149 km2 (59 mi2)
Average Yearly Temp-3°C (27°F)
Average Elevation3502 m (11489 ft)
Average Yearly Precipitation267 cm/y (105 in/y)
Population35346
Population Density237 people per km2 (599 people per mi2)
Town AuraAbjuration
Naming
Native nameKer-xräl Xluwuf
Pronunciation/ker/ /xrɑl/
Direct Translation[coherent] [draft]
Translation[Not Yet Translated]

Ker-xräl Xluwuf (/ker/ /xrɑl/ [coherent] [draft]) is a subtropical Large City located in the Wápkunju Principality of the Konei.

The name Ker-xräl Xluwuf is derived from the Sylvin language, as Ker-xräl Xluwuf was founded by Snotsuihz, who was culturaly Gnoll.

Climate

Ker-xräl Xluwuf has a yearly average temperature of -3°C (27°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -28°C (-18°F). Ker-xräl Xluwuf receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ker-xräl Xluwuf covers an area of nearly 149 km2 (59 mi2), and an average elevation of 3502 m (11489 ft) above sea level.

Overview

Ker-xräl Xluwuf was founded durring the early 13th century in fall of the year 1209, by Snotsuihz. The establishment of Ker-xräl Xluwuf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ker-xräl Xluwuf was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ker-xräl Xluwuf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ker-xräl Xluwuf is buildings are arranged arround a network of broad cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ker-xräl Xluwuf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Ker-xräl Xluwuf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ker-xräl Xluwuf long.

Civic Infrastructure

Ker-xräl Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ker-xräl Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ker-xräl Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ker-xräl Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ker-xräl Xluwuf's parks.

Ker-xräl Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ker-xräl Xluwuf.

Ker-xräl Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ker-xräl Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ker-xräl Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ker-xräl Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ker-xräl Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ker-xräl Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ker-xräl Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ker-xräl Xluwuf's public wards, blessings, and other arcane systems.

Ker-xräl Xluwuf has an Administrative Academy which trains individuals in the administrative arts.

Ker-xräl Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ker-xräl Xluwuf's grid is powered by mana accumulators.

Ker-xräl Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ker-xräl Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Ker-xräl Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ker-xräl Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ker-xräl Xluwuf's natural decorations nor waterways.

Ker-xräl Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ker-xräl Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ker-xräl Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ker-xräl Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ker-xräl Xluwuf is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Ker-xräl Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Ker-xräl Xluwuf snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Thorn Dog, Royal near Ker-xräl Xluwuf are known to be almost tame, such that they can be put to domestic use.

Ker-xräl Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Abjuration energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 62
  • Farmers: 114
  • Farm Laborer: 176
  • Hunters: 117
  • Milk Maids: 93
  • Ranchers: 46
  • Ranch Hands: 96
  • Shepherds: 93
    • Farmland: 142090 m2
    • Cattle and Similar Creatures: 8836
    • Poultry: 106038
    • Swine: 7069
    • Sheep: 353
    • Goats: 70
    • Horses, Mounts, and Beasts of Burden: 3534

Craftsmen

  • Arms and Toolmakers: 70
  • Blacksmiths: 88
  • Bookbinders: 44
  • Buckle-makers: 49
  • Cabinetmakers: 78
  • Candlemakers: 117
  • Carpenters: 112
  • Clothmakers: 98
  • Coach and Harness Makers: 36
  • Coopers: 84
  • Copper, Brass, Tin, Zinc, and Lead Workers: 47
  • Copyists: 35
  • Cutlers: 29
  • Fabricworkers: 90
  • Farrier: 191
  • Furriers: 22
  • Glassworkers: 130
  • Gunsmiths: 77
  • Harness-Makers: 35
  • Hatters: 68
  • Hosiery Workers: 25
  • Jewelers: 41
  • Leatherwrights: 90
  • Locksmiths: 36
  • Matchstick makers: 55
  • Musical Instrument Makers: 50
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 53
  • Plasterers: 45
  • Pursemakers: 58
  • Roofers: 38
  • Ropemakers: 35
  • Rugmakers: 33
  • Saddlers: 67
  • Scabbardmakers: 72
  • Scalemakers: 37
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 32
  • Shoemakers: 33
  • Soap and Tallow Workers: 115
  • Tailors: 191
  • Tanners: 44
  • Upholsterers: 51
  • Watchmakers: 48
  • Weavers: 93
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 23
  • Beer-Sellers: 46
  • Booksellers: 55
  • Butchers: 93
  • Chandlers: 88
  • Chicken Butchers: 102
  • Entrepreneurs: 37
  • Fine Clothiers: 95
  • Fishmongers: 86
  • Florists: 21
  • Potion Sellers: 64
  • Resellers: 130
  • Spice Merchants: 47
  • Wine-sellers: 69
  • Wheelwright: 52
  • Woodsellers: 35

Service workers

  • Bakers: 176
  • Barbers: 150
  • Coachmen: 51
  • Cooks: 141
  • Doctors: 74
  • Gamekeepers: 53
  • Grooms: 30
  • Hairdressers: 126
  • Healers: 102
  • Housekeepers: 95
  • Housemaids: 168
  • House Stewards: 90
  • Inns: 33
  • Laundry maids: 63
  • Maidservants: 114
  • Nursery Maids: 62
  • Pastrycooks: 130
  • Restaurateur: 168
  • Tavern Keepers: 160

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 32
  • Chemical Workers: 20
  • Coal Heavers: 72
  • In-Town Couriers: 80
  • Long Haul Couriers: 88
  • Dockyard Workers: 72
  • Gas Workers: 17
  • Hay Merchants: 29
  • Leech Collectors: 91
  • Millers: 73
  • Miners: 82
  • Oilmen and Polishers: 54
  • Postmen: 82
  • Pure Finder: 46
  • Skinners: 95
  • Sugar Refiners: 20
  • Tosher: 51
  • Warehousemen: 117
  • Watercarriers: 77
  • Watermen, Bargemen, etc.: 107

Skilled Laborers

  • Accountants: 46
  • Alchemist: 53
  • Clerk: 72
  • Dentists: 34
  • Educators: 96
  • Engineers: 54
  • Gardeners: 34
  • Mages: 26
  • Plumbers: 38
  • Pharmacist: 42
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 34
  • Bankers: 50
  • Civil Clerks: 86
  • Civic Iudex: 38
  • Consultants: 23
  • Exorcist: 76
  • Fixers: 41
  • Kami Clerk: 74
  • Landlords: 64
  • Lawyers: 41
  • Legend Keepers: 64
  • Militia Officers: 271
  • Monks, Monastic: 110
  • Monks, Civic: 103
  • Historian, Oral: 82
  • Historian, Textual: 42
  • Policemen, Sheriffs, etc.: 82
  • Priests: 130
  • Rangers: 46
  • Rat Catchers: 53
  • Scholars: 56
  • Spiritualist: 63
  • Slayers: 19
  • Storytellers: 124
  • Military Officers: 135

Cottage Industries

  • Brewers: 107
  • Comfort Services: 141
  • Enchanters: 40
  • Herbalists: 40
  • Jaminators: 110
  • Needleworkers: 103
  • Potters: 58
  • Preserve Makers: 107
  • Quilters: 51
  • Seamsters: 168
  • Spinners: 98
  • Tinker: 39
  • Weaver: 88

Artists

  • Actors: 37
  • Architects: 13
  • Bards: 57
  • Costumers: 21
  • Dancers: 42
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 17
  • Glaziers: 38
  • Inlayers: 33
  • Musicians: 107
  • Painters, Art: 18
  • Playwrights: 37
  • Sculptors, Art: 31
  • Wood Carvers: 147
  • Writers: 114

Produce Industries

  • Butter Churners: 141
  • Canners: 121
  • Cheesmakers: 126
  • Ice Merchants: 15
  • Millers: 75
  • Picklers: 63
  • Smokers: 45
  • Stockmakers: 40
  • Tobacconists: 57
  • Tallowmakers: 76

13207 of Ker-xräl Xluwuf's population work within a Foundational Occupation.

20019 of Ker-xräl Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 2120 (6%) are noncontributers.

Points of Interest

Ker-xräl Xluwuf is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Ker-xräl Xluwuf. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Ker-xräl Xluwuf, which lost 206 people, 358, and 62 livestock in the disaster.. History remembers the strom as The Storm of Mourning.

History